Device-based controls refer to the use of physical devices or input mechanisms to interact with digital interfaces.
i. Pointing at an object on the screen:
- This involves using a device, like a mouse or touchpad, to move a cursor on the screen and indicate a specific location or object.
ii. Selecting the object or identifying it as the focus of attention:
- After pointing at an object, you can use a button or tap to choose or highlight it, making it the primary focus for further actions.
iii. Dragging an object across the screen: – This action involves holding down a button or tapping and moving the cursor to relocate an object on the screen.
iv. Drawing something freeform on the screen:
- Utilizing a stylus, touchscreen, or other input devices to create freehand drawings or annotations on the digital surface.
v. Tracking or following a moving object:
- Involves using controls to keep the focus on a continuously moving object, which could be relevant in applications like video games or simulations.
vi. Orienting or positioning an object:
- Adjusting the rotation or placement of an object on the screen using specific controls, often useful in design or editing applications.
vii. Entering or manipulating data or information: – Using input devices such as keyboards, keypads, or touchscreens to input data, type text, or perform various manipulations on digital information.